![]() This might be engaging for some who love digging into the minutiae of how games work or who like taking things apart, but my experience wasn't enjoyable. The game has you not only learning the relatively tiny world you're placed into but perfectly learning all of its quirks. However, to get to that end point is a complicated task that requires not only understanding the game's logic, but breaking it down to its tiniest elements. It has an underlying logic, a distinct set of parameters to work within, and set goals to reach. Twelve Minutes, unfortunately, has issues straddling this line, which is odd because it seems to tick all the boxes. ![]() On the other hand, it still needs to have a foundational logic that makes sense and is established to the player, whether the logic lines up with reality or not. On one hand, you want the game to be complex and the puzzles to be dense, regardless of whether it's the kind of game with few clickable items or one with multiple items you might need to combine. Successful point-and-click adventures brace a thin line between confusion and understanding. Source: Windows Central (Image credit: Source: Windows Central) What brings it all down despite the great setup, however, are the details. There are few things as satisfying as combining two unrelated objects and getting a new result. ![]() There are so many puzzles to solve, and fans of the genre will probably find a lot to like here. The player does eventually run into some walls and obstacles with figuring out the mystery, but that's to be expected in a point-and-click game. What Antonio manages to do in such tiny space is impressive, with basic objects having multiple uses and the three rooms in the apartment going much further than expected. The 12-minute time loop (although it usually ends up being around five minutes) is succinct and easy to understand, which leaves room to learn about what else is going on. There are so many puzzles to solve, and fans of the genre will probably find a lot to like here.Īll of this holds up Twelve Minutes and its setup, which is basic but clever. While none of them are specifically known for voice acting, they bring a grounded amount of emotion to each line delivery and imbuing the characters with subtle bits of personality. As expected from this caliber of actor, the performances are great. James McAvoy (X-Men: First Class) and Daisy Ridley (the new Star Wars trilogy) voice the couple, who go unnamed, and Willem Dafoe (Spider-Man) plays the cop. Other elements like the voice acting add personality and livelihood to the game.
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